The album was released by Square Co. The music received very positive reviews, with reviewers finding it to be one of the best video game music soundtracks ever composed. Several pieces, particularly "Terra's Theme" and "Aria di Mezzo Carattere", remain popular today, and have been performed numerous times in orchestral concert series such as the Dear Friends: Music from Final Fantasy concert series, the Distant Worlds: Music from Final Fantasy series, and the Orchestral Game Concert series.
Music from the soundtrack has also been published in arranged albums and compilations by Square Enix as well as outside groups. Final Fantasy VI Original Soundtrack is a soundtrack album containing musical tracks from the game, composed and produced by Nobuo Uematsu. The soundtrack spans three discs and has a combined duration of This version of the album is the same as its Japanese counterpart, except for different packaging and small differences in the translation of some track names between the album and newer releases.
The album has a catalog number of SQ Ten tracks from the soundtrack, comprising all of the character themes for the required characters of the game, were released in a pair of EPs entitled Final Fantasy VI Stars Vol. Ben Schweitzer of RPGFan claimed that "almost every track here is truly a very good, or even a great composition. Andrew Barker of RPGFan stated that the differences between the original release and this version were "minor and barely noticeable", but that all of the praises for the original music still held true.
Track listing   . The arrangements are performed by the Milan Symphony Orchestrawith vocal performances by Svetla Krasteva. The album spans 11 tracks and covers a duration of Daniel Space of RPGFan found that, while he was pleased with the album as a whole, there were issues with the track selections and arrangement quality that detracted from the album.
The album spans 13 tracks and covers a duration of The original release included a hard-cover piano score with all pieces from the album. The CD spans six tracks and covers a duration of Uematsu was personally very pleased with the way that the soundtrack for Final Fantasy VI turned out, and has said in interviews that he felt that "with the satisfaction and excitement I felt after finishing that project, I thought I had reached my primary goal, and could quit doing game music with no regrets.
Uematsu continues to perform certain pieces in his Dear Friends: Music from Final Fantasy concert series. The album, Balance and Ruincontains 74 tracks from 74 artists, each with its own unique style. From Wikipedia, the free encyclopedia. Nobuo Uematsu. Archived from the original on Retrieved Square Enix Music. Soundtrack Central. Retrieved on Oricon in Japanese. Chudah's Corner.
Final Fantasy Music Online. Square Enix Music Online. OverClocked ReMix. Final Fantasy. Music Chocobo.There are 85 tracks split over the four CDs with music composed, arranged, and produced by Nobuo Uematsu.
Called by Uematsu his "greatest harvest" in terms of creativity, the soundtrack, despite its length, was composed in a period of eight months as opposed to the bi-annual period of producing that had become the standard regarding the previous original soundtracks. The Final Fantasy VII soundtrack was innovative in that it was the first game in the series to include a track with digitized vocals, " One-Winged Angel ", which has been described as Uematsu's "most recognizable contribution" to the music of the Final Fantasy series.
Uematsu has said that the transition from SNES to PlayStation made him look forward to what he could do with the new hardware, and was happy they were able to experiment with things they hadn't been able to do prior to the development of Final Fantasy VII. One thing that came up in the early stages was that the developers wanted to include a theme song with lyrics, but it never really happened, apart from "The One-Winged Angel", but Uematsu doesn't consider this song as the game's theme song in the sense they had originally envisioned.
Despite it being possible to record CD quality music for PlayStation games, Square decided to do the music for Final Fantasy VII with the PlayStation's internal chip because as far as sound quality goes, the developers felt the hardware was more than capable with its higher dynamic range than the Super Famicom, and 24 simultaneous music output channels the Super Famicom had 8allowing for more complex compositions.
Eight channels would be reserved for sound effects, leaving 16 for the music. The team wanted to have a soundtrack with no repeated music to mimic movies, although depending on the scene the tempo or the intensity might change. As Final Fantasy VII is a long game some music is repeated, but the overall goal was to make it as cinematic as possible in that regard. Uematsu intentionally eliminated the uptempo meant to encourage the player to embark on a journey. Instead, some parts rise melodiously and some parts make the player feel insecure, creating various expressions within the same field of music.
Uematsu hoped players would get a different feel from it compared to previous RPGs and has described it has this his own "experiment. He used keyboard and guitar for the basic compositions, and read the story and script as he composed.
Due to the volume required of the soundtrack Uematsu worried he would run out of time. He'd first compose a theme, then program it in, and then revise it. There was no guarantee the PlayStation hardware would have the kind of sound he was looking for, and the sound quality was sometimes very different.
For that reason there ended up being many unused songs. The English track names have been adapted from the iTunes tracklisting. There is one thing common in all the Final Fantasy games. None of them are complete.Many things define the Final Fantasy series and led to its once powerhouse position atop the gaming world a position Final Fantasy XV can hopefully restore. Graphical superiority! Epic summon monsters!
Twisting stories that often fail to make much sense! Huge casts of amazing characters! Uber-powerful villains with operatic flair! And, of course, brilliant soundtracks that bring the events of the series to life. This applies especially to the iconic villains of the series and the grand themes which provide background as they beat the stuffing out of players. And why are story and character themes just about as important to these rankings as the music itself?
Because this is Fandom Following and we like themes! Like most villain themes, there is also a heavy focus on sounding sinister, especially in the opening.
Necron may be a weird final boss that comes out of nowhere, but the fight has a very solid theme. The synthetic sound and piano are definitely reminiscent of some 80s horror movie, something the moans also lend to.
Which plays a large role in this theme not ranking higher. So solid work here. Final Fantasy IX definitely delivers, but considering the work in the previous two games more on them laterthe standard may have always been too high to reach. The story is a mess, the characters are a let-down, the first ten or eleven chapters are a tutorial, I could go on a while. This theme, though? This theme rocks.
In order to do this, Orphan wants to bait two of the protagonists into forming a creature powerful enough to strike it down, which would send Cocoon falling to the ground and kill its citizens. This sacrifice will open a gate to a world where their Maker currently resides and allow it to return.
Like most of the themes to come, there are strong religious tones to the lyrics and the orchestra. After all, Orphan wants to bring back its God. As you near the end of the track and the boss fight, the music suddenly grows softer before returning with a triumphant flair. The characters spend the entire game fighting their fate and now is the moment of truth.
That praise exists for a reason. It was the first Final Fantasy track to feature vocal lyrics rather than the gibberish chorus from previous games. Sephiroth is the most popular Final Fantasy villain ever, which makes everything attached to him more popular.
The song featured in Kingdom Hearts during his cameo, making it iconic to a brand new generation of gamers. The lyrics and the music work to give off a feeling of terror. The lyrics are pretty standard horror stuff, too. The intent is clear; composer Nobuo Uematsu wants you to fear Sephiroth. His reputation is that of invincibility.As soon as I was done, I felt really, really good about it.
I knew that I did a pretty good job considering the time that I was given and for the amount of scenes I had seen. I had a lot of confidence, but then one day [Kitase]-san finally brought Sakaguchi-san to where I was sitting and he was like, 'Show it to me'. So the three of us looked at it, listened to it, and for some reason -- I don't know why -- but in English he just said, 'Very good'.
And then he just left. He knew at that time, and I felt that he was pretty happy with what I had created. So I had a sense that it was going to be a really good project for me moving forward with Final Fantasy VII and all the other components I ended up making.
Don't Be Afraid
It also plays when Cloud and his party arrive at Midgar by parachute until they reached Professor Hojo on the Sister Ray. The rescoring was not done by Uematsu himself. The theme also plays in the and demo versionsalbeit the earlier demo has a slightly different version of the track. It is the first track of the movie's soundtrack. The themes are, respectively, the third and fourth tracks of the soundtrack's first disc.
It can be the default music for battles against TifaSephiroth, or Cloud Strife, or for battles in the Planet's Core. This version included an enhanced drums and percussion sequence performed by Arata Hanyuda. It is the first track of its live recording. The song is performed by the Royal Stockholm Philharmonic Orchestra. Sign In Don't have an account? Start a Wiki. Trouble with the audio sample?
Contents [ show ]. Musical themes. Game specific themes. Final Fantasy VII. Categories :. Cancel Save. Gulg ". Final Fantasy XIV battle themes. Characters - Locations - Menu. Enemies - Enemy abilities - Enemy formations.
Achievements - Shops.
Famicom version. Content Artwork - Timeline - Wallpapers — Merchandise. Accessories - Items. Enemies - Enemy Abilities. Original Soundtrack - The Death March.Released inthe game sparked the release of a collection of media centered on the game entitled the Compilation of Final Fantasy VII.
Final Fantasy VII Original Soundtrack (OST) – MP3 Downloads
The music of the Final Fantasy VII series includes not only the soundtrack to the original game and its associated albums, but also the soundtracks and music albums released for the other titles in the collection. It was released as a soundtrack album on four CDs by DigiCube in A selection of tracks from the album was released in the single-disc Reunion Tracks by DigiCube the same year. Piano Collections Final Fantasy VIIan album featuring piano arrangements of pieces from the soundtrack, was released in by DigiCube, and Square Enix began reprinting all three albums in To date, these are the only released albums based on the original game's soundtrack, and were solely composed by regular series composer Nobuo Uematsu ; his role for the majority of subsequent albums has been filled by Masashi Hamauzu and Takeharu Ishimoto.
The soundtracks for each of the titles in the collection are included in an album, starting with the album release of the soundtrack to Advent Children that year. The following year, Nippon Crown released a soundtrack album to correspond with the video game Dirge of Cerberuswhile Square Enix launched a download-only collection of music from the multiplayer mode of the game, which was only released in Japan.
After the launch of the game Crisis Core inWarner Music Japan produced the title's soundtrack. The original music received highly positive reviews from critics, who found many of the tunes to be memorable and noted the emotional intensity of several of the tracks.
The reception for the other albums has been mixed, with reactions ranging from enthusiastic praise to disappointment. Music from the Original Soundtrack has been included in arranged albums and compilations by Square as well as outside groups.
Nobuo Uematsu composed the music of Final Fantasy VII in less than one year, matching the game's development time, although he had taken two years to create the soundtrack for the previous title, Final Fantasy VI. Final Fantasy VII was the first game in the series to be developed for the PlayStationand while the media capabilities of the console allowed for pre-recorded Linear PCM often as Red Book audio tracks on the CDit was decided to generate the music in real time on the console instead, using samples and note data.
Uematsu decided that the quality was not worth the effects on gameplay, though after the release and seeing Suikoden IIPlayStationwhich had used higher-quality music instead, he reversed his stance for Final Fantasy VIII.
Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose songs that reflected the mood of the scenes rather than trying to make strong melodies to "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating what he feels is a more understated feeling.
The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series,  though the composer did not expect it to gain such popularity. Inspired by The Rite of Spring by Igor Stravinsky to make a more "classical" track, and by rock and roll music from the late s and early s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into a song, an approach he has never used before or since.
It was originally released on February 10, through DigiCube and later reissued directly by Square Enix on May 10, The soundtrack spans 85 tracks over four discs and has a combined duration of A limited edition was produced along with the original album, containing illustrated liner notes with several pictures of Uematsu's workspace and personal effects, various cutscenes and in-game screen shots from the game, and a discography.
The soundtrack covers a wide variety of musical genres, including rocktechnoorchestraland choral although the soundtrack as a whole is primarily orchestral.
The regular edition of the album reached 3 on the Japan Oricon charts, while the limited edition reached Allmusic awarded Uematsu's original soundtrack a five-star rating.
He found the tracks to be "beautiful" and said that "One-Winged Angel" was "possibly the most innovative idea in the series' musical history". The original CDs for both releases were only published in Japan and include only Japanese track names. The official English track names were later added to digital releases of the soundtrack.
Track listing . It was initially released through DigiCube on October 22, and later reissued by Square Enix on February 23, While the record was never published outside Japan, the music is available in the North American iTunes Store. Some versions of the album also contain a hidden pregap trackwhich can be accessed by rewinding from the start of the album. This track is an instrumental version of "One-Winged Angel" without the choir.
The album spans over 19 tracks. Gann liked the newly orchestrated tracks, calling them "incredibly well-done orchestrations", and said that "depending on how willing you are to spend money" they made the album worth purchasing on their own, although he felt the other tracks offered nothing new to owners of the original soundtrack.
It covers a duration of over 13 tracks. As three of the tracks from this album were reused in the soundtrack to Final Fantasy VII: Advent Childrenit has been speculated that the album was produced with the intention to provide tunes for Advent Children.
Piano Collections Final Fantasy VII reached on the Japan Oricon charts, selling 1, copies, and was well received by reviewers, with Gann raving that the pieces were fun to listen to, the performer was "amazing", the choice of tracks was "excellent", and the album as a whole was a "spectacular CD".
Both the original tracks and the arrangements cover a variety of musical styles, including orchestral, choral, classical piano, and rock music; Variety noted that the styles vary between "sparse piano noodlings, pop metal thrashings and cloying power ballads".Most Final Fantasy titles in the series have a regular battle thememost often affiliated with a generic random encounter.
A recurring feature in the earlier titles is that each battle theme starts almost identically, with the same two measures of eighth notes repeated in the bass clef twice before the main melody of the piece joins it in the treble clef in its third measure.
The normal battle theme is simply called " Battle ". In the original Famicom release, this battle theme is played in every battle, with subsequent remakes and ports using remixes of this theme for boss battles. The battle theme is called " Battle Theme 1 ". In the original Famicom release, this battle theme is also played in some boss battles. For the second time in the series, the main battle theme is named " Battle 1 ".
The same battle theme from Final Fantasy IV is used for battles. The battle theme is " Battle 1 ", also known as "The Battle". It plays in most random encounters throughout the game.
It also plays in the superboss encounter against Omega. The battle theme is called " Battle Theme ". The battle theme is known as " Let the Battles Begin! This theme is replaced by " The Man with the Machine Gun " during the dream sequences involving Laguna and his friends, Kiros and Ward. The battle theme is known as " Battle 1 ". The introduction hearkens back to that of the battle themes of the first six installments of the series.
The battle theme is known as " Battle Theme ", or "Normal Battle. It is composed by Naoshi Mizuta. Because all battles are held in the field, there is no official battle theme.Final Symphony: Final Fantasy VI - Born with the Gift of Magic
However, "Clash of Swords" was intended to be before it was then relegated to being a theme for some minor bosses.
The battle theme is called " Blinded By Light ". However, in several points in the game, an uninterrupted version of the environment theme is used during battle. An uninterrupted version of "Blinded by Light" plays during the raid on the Palamecia.The game's soundtrack is best known for two tracks: "Liberi Fatali", a Latin choral piece that is played during the introduction to the game, and " Eyes on Me ", a pop song serving as the game's theme, performed by Chinese singer Faye Wong.
Reviewers were generally pleased with the music, although several cited issues while comparing the score to previous games or looking at individual tracks.
Uematsu wrote notes based on character designs and screenplayscreating a general picture of the pieces' moods. He could not express a character's emotions solely with plot, instead using images of appearance and attire—"It's important to know when their emotions are at their height, but it usually takes until a month before release for them to finish the ending dialog! Uematsu enjoys writing lyrical pieces, but tries not to be genre-specific.
He asserts that expressing the emotions he desires is more important than improving skills: "I think it will be a shame if we won't be able to cry as we play our own game". Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found Final Fantasy VIII only focused on Squall Leonhart and Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme. Near the end of the production of Final Fantasy VIIthe developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.
This resulted in the game's developers sharing "countless" artists, eventually deciding on Faye Wonga Chinese vocalist. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy".
After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra. The soundtrack spans four discs and 74 tracks, covering a duration of 4 hours and 9 minutes. It features changes such as packaging design, translation, and additional images. The soundtrack reached 4 on the Japan Oricon charts, selling overcopies.
He criticized, however, the more minimalist pieces, which in his opinion were bland. The album spans 13 tracks, totaling The album reached 59 on the Japan Oricon charts, selling 7, copies. His primary complaint was that he would have liked for the album to include more pieces. Its 13 tracks span a duration of Robert Steen of SoundtrackCentral.
Patrick Gann agreed, saying that it was one of his favorite albums and that Hamaguchi's arrangements were "wonderful". It was performed by Chinese singer Faye Wong and composed, like the rest of the game music, by Nobuo Uematsu. The song's lyrics, written in somewhat imperfect English by Kako Someyaunveil the hopes of a night club singer for romance with a member of her audience. The song sold more thancopies,  placing it as the highest-selling video game music disc ever released in that country at the time.
Within the game, the song is written by Julia Heartillya pianist who is the love interest of Laguna Loire. A dance remix of the song was included on the Japanese release of Wong's album Fable. It was covered by Angela Aki for release on her single " Kokoro no Senshi ". A Video Game Symphony world tour from onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.
The book contains the original music, exactly as arranged and performed on the albums. Unlike the Original Score arrangements, these pieces are intended only for advanced players as they are generally more difficult.
From Wikipedia, the free encyclopedia. Nobuo Uematsu. March 1, January Music Collection May 10, reissue. Main article: Eyes on Me Faye Wong song.
Walt Disney Concert Hall. Archived from the original on Retrieved Square Enix. Business Wire. New Zealand PlayStation.